Adds ducats to your treasury
cash 10000
Gives as many ducats as the number at the end. Without a number, 5000 ducats are added, which covers war and building costs in one go.
In Europa Universalis 4, cheats work as console commands. You open the console with a single key, type the command and press Enter. The range is wide, from adding ducats and monarch points and raising stability to switching countries and winning every war at once. The only condition is that you are not playing in Ironman mode. The archive below sorts the commands into categories and explains what each one does.
The EU4 console opens with the key in the top-left corner of the keyboard. According to the Paradox wiki, this key changes with your keyboard layout. On a non-US keyboard, if the console does not open, you may need to try the alternative key combinations or temporarily switch your layout to US English.
On a Turkish keyboard the key above Tab carries the " symbol and may not open the console. If the console never opens, temporarily switch your Windows keyboard layout to English (US).
cash
This command adds 5000 ducats to your treasury. Try it first to check that the console works.
Ducats, manpower, sailors, inflation and corruption.
5 codes →Admin, diplomatic and military power, legitimacy and heirs.
7 codes →Stability, prestige, technology, country switching, events.
6 codes →Winning wars, sieges, god mode and military tradition.
6 codes →Making the AI agree, annexing, integrating and vassals.
5 codes →Fog of war, debug mode, cores and taking provinces.
7 codes →cash 10000
Gives as many ducats as the number at the end. Without a number, 5000 ducats are added, which covers war and building costs in one go.
manpower 50
The number you type is multiplied by a thousand, so the example gives 50,000 manpower. The fastest way to refill your army in long wars.
sailors 5000
Gives as many sailors as the number at the end, and 5000 if you type no number. Used to replace naval losses and build new fleets.
inflation -5
Changes inflation by the number at the end. The negative value in the example lowers inflation, and a positive number raises it.
corrupt 0
According to the Paradox wiki, sets corruption to the value you type. The 0 in the example is used to reset corruption.
adm 999
Gives as much admin power as the number at the end, and 999 if you type no number. Admin technology, cores and stability are paid for with this power.
dip 999
Gives as much diplomatic power as the number at the end, and 999 if you type no number. Diplomatic technology and diplomatic idea groups are bought with this power.
mil 999
Gives as much military power as the number at the end, and 999 if you type no number. Military technology and military idea groups are bought with this power.
powerpoints
Gives admin, diplomatic and military power all at once. Without a number the points go up to the maximum, and with a number at the end you get that much.
legitimacy 100
In a monarchy, sets your ruler's legitimacy to the value you type. A shortcut out of the penalties that low legitimacy brings.
add_heir
Adds a new heir to the throne. If you type a country tag at the end, the command applies to that country.
die
Typed on its own, it kills your own ruler, and with a country tag at the end it kills that country's ruler. Used to get rid of an incompetent ruler.
stability
If you enter it without a number, stability goes up to the maximum. If you add a number at the end, stability changes by that amount.
prestige 100
Gives as much prestige as the number at the end. Sources differ between 5 and 6 on the amount given without a number, so typing the number yourself gives a clearer result.
tech 5
Gives levels in admin, diplomatic and military technology. Sources differ on whether the number is the levels added or the target level, so try a small number.
tag TUR
You take over the country of the three-letter tag at the end, and TUR in the example is the Ottomans. The country you leave is taken over by the AI.
observe
You watch the world without playing any country. According to the Paradox wiki, messages are no longer shown in this mode and the game does not pause by itself.
event <event id>
Type the event's ID at the end and the event runs without waiting. After the ID you can also add a country tag and an option number.
winwars
Pushes your war score to the top in every war you are part of. You still make the peace deal yourself, but you sit down at the table with the strongest hand.
siege 151
You instantly win the siege in the province with the ID at the end. The 151 in the example is the province ID of Constantinople (Istanbul).
god
According to the Paradox wiki, battles are won automatically after the first day in this mode. Type the command again to turn it off.
army_tradition 50
Gives as much army tradition as the number at the end. Army tradition affects how skilled your new generals will be.
navy_tradition 50
Gives as much navy tradition as the number at the end. Navy tradition affects how skilled your new admirals will be.
exhaust -5
Adds as much war exhaustion as the number at the end, and the negative value in the example lowers it. Eases the burden that long wars bring.
yesman
The AI accepts every diplomatic offer. Alliances, royal marriages and peace take a single click, and typing the command again returns things to normal.
annex BYZ
Adds the country of the tag at the end to your territory without a war, and BYZ in the example is Byzantium. According to the Paradox wiki, this command does not add cores.
integrate BYZ
Adds the country of the tag at the end to your territory and, unlike annexing, adds cores to the provinces.
vassalize BYZ
The country of the tag at the end becomes your vassal without a war. If you add a second tag at the end, you make that country the vassal of another country.
add_opinion BYZ TUR
The opinion of the first country you type toward the second one improves. In the example, Byzantium's opinion of the Ottomans goes up.
fow
You see every army and fleet on the map. Type the command again and the fog comes back.
ti
Toggles the terra incognita layer that covers the regions you have not explored. Used to plan exploration and colonization.
debug_mode
Shows the province ID and country tag when you move the mouse over a province. Turn it on before the commands that ask for an ID.
add_core 151
The province with the ID at the end becomes your core territory, and 151 in the example is Constantinople (Istanbul). If you add a country tag at the end, the core goes to that country.
own 151
The province with the ID at the end becomes yours without a war. If you add a country tag at the end, the province goes to that country.
assimilate 151
Gives you the province's ownership and core and switches its culture and religion to yours. With a single command, the province becomes entirely yours.
colonize <province id>
The uncolonized province with the ID at the end becomes your colony right away, with a core added. According to the Paradox wiki, you also gain some prestige.
Some commands need the game's internal code names. Pick from the lists below and the command is written out for you with the right spelling.
Pick the country you want to play and the tag command is ready.
tag {country}
To see the tag of a country that is not on the list, type debug_mode in the console and move the mouse over that country's territory.
Type how many ducats you want to add to your treasury and the command is ready.
cash {amount}
The cash command entered without a number gives 5000 ducats.
Pick the type and amount of points, then copy the command.
{type} {amount}
If you want all three types at once, typing powerpoints in the console is enough.
Pick what you want to do and the target country, and the command is ready.
{action} {country}
Annexing does not add cores to the provinces, integrating does.
Pick the action and type the province ID, and the command is ready.
{action} {province}
To see a province ID, type debug_mode in the console and move the mouse over the province. The default 151 is Constantinople (Istanbul).