Gives 1,000 Paradimes
PIGGYBANK
For when you need a small amount. Enough to pay a bill or buy a single item.
Paralives entered Early Access on May 25, 2026, and the game comes with a cheat console. You open the console with one of two key combinations, type the code and press Enter. The list is long, from giving money and filling needs to changing ages and editing the town. Since the game is in Early Access, the command list can change with updates; type HELP in the console to see every code in your version.
The Paralives console opens with two different combinations, so use whichever one works for you. With the console open, type the code and press Enter. Upper and lower case do not matter.
The game is in Early Access, and the command list may change with updates. The HELP command always gives the real list for your version.
HELP
This command lists every cheat code in your version of the game in the console. The list changes with Early Access updates, so this always gives you the most current version.
Giving Paradimes, setting an exact amount and clearing bills.
8 codes →Filling all needs or adjusting them one by one.
5 codes →Skill levels, personality, age and character editing.
6 codes →Pregnancy, birth, life stages and reviving.
8 codes →Skipping days, setting the hour and ending the workday.
8 codes →Editing the town, repairing items and spoiled food.
3 codes →Getting unstuck, saving and fun commands.
10 codes →PIGGYBANK
For when you need a small amount. Enough to pay a bill or buy a single item.
MAKEITRAIN
Ideal for mid-sized shopping. Enough to refresh your furniture or do a small renovation.
JACKPOT
The highest preset amount in a single command. Enough to buy a house or start a big build.
LOTTERY
Gives a random amount between one and one hundred thousand Paradimes. For players who want to try their luck.
PRINTMONEY 25000
The number at the end is added to the household budget in Paradimes. You can type any amount you want.
SETMONEY 100000
Makes the budget equal to the figure you type. It does not add anything; it sets the budget to that exact number.
PAYDAY
Instantly pays the selected character's salary into the account. No need to wait for payday.
CLEARBILLS
Every unpaid bill is removed. No more dealing with problems like power cuts.
RELIEFALLNEEDS
Hunger, sleep, social and every other bar goes to the top. The most used needs command.
RELIEFALLNEEDSOFALLCHARACTERS
All needs of everyone in the household fill up at once. No more handling them one by one in big households.
RELIEFNEED <need>
Only the need you type is filled. You can use the SHOWNEEDS command to see need names.
SETNEED <need> <value>
Fixes the need at the number you want. Used to keep it at a set level instead of filling it.
SHOWNEEDS
Shows all of the selected character's need values as numbers. Also used to look up need names.
LEVELUPSKILL <skill>
The skill you type goes up one level. Use it repeatedly to reach the level you want.
SETSKILLLEVEL <skill> <level>
Sets the skill straight to the level you type. No need to raise it one level at a time.
EDITCHARACTER
Opens the character creation screen mid-game. You can re-edit the household from scratch.
LEVELUPPERSONALITY
The character's personality level goes up one step. There is a separate command to reset it.
RESETPERSONALITY
Resets the personality level. Used when you want to shape the character from scratch.
SETAGE <age>
Sets the age directly to the number you type. Works differently from the life stage commands.
GETPREGNANT
A pregnancy starts with no waiting. You can use a separate command for the birth.
GIVEBIRTH
The pregnant character gives birth instantly. No need to wait out the whole pregnancy.
MAKEBABIES 2
The number at the end is how many babies, from one to three. Type 2 for twins and 3 for triplets.
PREGNANTSTATUS
Prints in the console whether the selected character is pregnant and which stage the pregnancy is at.
NEXTLIFESTAGE
Moves the character up one life stage. Used to go from baby to child or from child to teen.
PREVIOUSLIFESTAGE
Moves the character back one life stage. Lets you fix a stage change you did not mean to make.
KILLCHARACTER
The character dies instantly. For players who want to stage a death in their story.
REVIVEALLSELECTEDCHARACTERS
Brings dead characters back. For saving a character you killed by mistake.
ADVANCEDAY
Moves forward twenty-four hours. The most practical way to speed up anything that involves waiting.
ADVANCEHOUR
Moves forward one hour. A finer option for when skipping a whole day is too much.
SETHOUR 5
The number at the end is the hour; the example means five in the morning. You jump straight to the hour you want.
SKIPTO5MINUTESBEFOREWORK
Takes you to five minutes before your shift starts. Handy for skipping the morning routine.
ENDWORKDAY
The day counts as done without going to work. You get your pay and progress points.
ADDVACATIONDAY
Increases the character's vacation allowance. Used when you want to spend a day without going to work.
CLEARSTRIKES
Removes every strike at the character's job. Takes away the risk of getting fired.
CLEARALLOCCUPATIONS
The character leaves every job they have. Used before switching to a new career.
TOGGLEEDITTOWN
You can change the whole map. It lets you edit places outside your own lot too.
REPAIRALLITEMS
Every broken item in the house is fixed. No need to repair them one by one.
UNSPOILALLITEMS
The spoiled state is removed from all food. Everything in the fridge becomes fresh again.
UNSTUCK
Moves the character to the right spot. The fix for the stuck character problem that comes up often in Paralives.
UNSTUCKALL
If more than one character is stuck, it moves them all to the right spot at once.
HELP
Prints every code in your version of the game in the console. The most reliable source, as the list changes during Early Access.
CLEAR
Deletes all output in the console. For tidying up the screen after long lists.
SAVE
Saves the game without going into the menu. Sensible to use before trying a risky command.
QUITTOMAINMENU
Leaves the game and goes to the main menu. It quits without saving, so use the SAVE command first.
SPIN 50
The number at the end is the chance of success as a percentage. A fun tool for making chance-based decisions in your story.
EIGHTBALL
Prints a random magic eight ball answer. No effect on gameplay; it is just for fun.
BEAR
Prints a picture of a bear made of characters. A little joke added by the developers.
CAT
Shows a picture of a cat. Another developer joke with no effect on gameplay.