Shorekeeper, Wuthering Waves resonator

Wuthering Waves · 5★ Resonator

Shorekeeper

"Euphonic Chrysalis" The guardian of the Black Shores

5★ Spectro Rectifier Support / Healer
Release
Version 1.3 · September 29, 2024
First banner
Till the Sea Turns Clear
Birthday
February 27
Region
The Black Shores · The Black Shores

Who is Shorekeeper?

Shorekeeper is the guardian of the Black Shores: A mysterious being who long defined herself by this duty alone and only began to understand ideas like desire, bonds and emotion after meeting the Rover. She wields a Rectifier with the Spectro element. The Stellarealm she sets up with her Resonance Liberation heals the team continuously; as two Intro Skills are used inside it, the field grows stronger and, based on her Energy Regen, gives the whole team up to 12.5% Crit. Rate and up to 25% Crit. DMG. Her Outro Skill also amplifies the team's damage by 15%, which makes her a support and healer who fits into almost every lineup.

HP · Lv 9016,712
ATK · Lv 90287
DEF · Lv 901,099

How to get Shorekeeper

Shorekeeper is a limited 5★ Resonator and does not drop from the standard banner; you can only pull her with Radiant Tide while her banner is active. She first arrived in Version 1.3 with the "Till the Sea Turns Clear" banner, which opened on September 29, 2024, and got reruns with the same banner in the second phase of 2.2 and the first phase of 2.6. A 5★ is guaranteed within 80 pulls; your first 5★ has a 50% chance to be the featured character, and if you lose, the next 5★ is guaranteed.

Shorekeeper build

Updated for version 3.6

Echo set

Rejuvenating Glow5-piece

2-piece: Healing Bonus + 10%.

5-piece: Increases the ATK of all party members by 15% for 30s upon healing allies.

Healing a teammate raises the whole team's ATK by 15% for 30 s; Shorekeeper heals constantly, so the bonus almost never drops.

Moonlit CloudsAlternative · 5-piece

2-piece: Energy Regen + {0}.

5-piece: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.

The 10% Energy Regen from the 2-piece makes the 250% target easier to reach, and the 5-piece raises the next character's ATK by 22.5% after the Outro.

Echoes and stats

Main Echo
Fallacy of No Return
4 cost
Healing Bonus or Crit. DMG
3 cost
Energy Regen (two Echoes)
1 cost
HP% (two Echoes)
Substats
  1. Energy Regen (up to 250%)
  2. HP%
  3. Crit. DMG
  4. Resonance Liberation DMG Bonus
  5. Flat HP

Its Echo Skill deals Spectro DMG based on Max HP, then gives Shorekeeper 10% Energy Regen and the whole team 10% ATK for 20 s.

Raise total Energy Regen to 250% to max out the Crit. Rate (12.5%) and Crit. DMG (25%) bonuses of the Stellarealm; the 10% bonuses from Fallacy of No Return and the Self Gravitation passive also count toward this. The 4-3-3-1-1 layout is usually used.

Best weapons for Shorekeeper

  1. 1 Stellar Symphony
    Stellar Symphony 5★ · Signature weapon

    Signature weapon. Its 77.04% Energy Regen main stat makes the 250% target much easier; with an HP bonus, a Concerto refund after the Liberation and 14% ATK for the team after a healing Resonance Skill, it is by far the best.

  2. 2 Variation
    Variation 4★

    A 4★ with a 51.84% Energy Regen main stat; it refunds 8 Concerto Energy on Resonance Skill, getting her Outro ready faster.

  3. 3 Rectifier#25
    Rectifier#25 4★

    A 4★ with an Energy Regen main stat; its Resonance Skill grants ATK when HP is above 60% and heals when it is below. Its passive takes a back seat, but the ER main stat alone is valuable.

  4. 4 Call of the Abyss
    Call of the Abyss 4★

    A 4★ with an Energy Regen main stat; it raises Healing Bonus by 16% for 15 s after the Liberation, strengthening the Stellarealm's healing.

Shorekeeper materials

Ascension materials (Lv 1→90)

  • 46 Topological Confinement
  • 60 Nova
  • 4 LF Whisperin Core
  • 12 MF Whisperin Core
  • 12 HF Whisperin Core
  • 4 FF Whisperin Core
  • 170,000 Shell Credit

Skill materials (all skills and nodes maxed)

  • 26 Sentinel's Dagger
  • 25 LF Whisperin Core
  • 28 MF Whisperin Core
  • 40 HF Whisperin Core
  • 57 FF Whisperin Core
  • 25 Lento Helix
  • 28 Adagio Helix
  • 55 Andante Helix
  • 67 Presto Helix
  • 2,030,000 Shell Credit

Totals are calculated from game data: Every ascension stage from 1→90, skills 1→10 and every skill tree node.

Shorekeeper skills

Normal Attack

Origin Calculus

Every hit of her four-hit Spectro combo creates a Collapsed Core. Holding Normal Attack consumes Stamina to enter Unbound Form; in this form she builds Deductive Data every second and automatically gathers nearby collectible plants. Leaving the form deals damage, and the accumulated data turns into Empirical Data.

Resonance Skill

Chaos Theory

Heals all nearby teammates and summons 5 Dim Star Butterflies that automatically track the target and deal Spectro DMG. Press Basic Attack right after and the combo starts from the 2nd hit; it can also be used in mid-air.

Forte Circuit

Astral Chord

Collapsed Cores created by Normal Attack hits turn into Flare Star Butterflies that attack the target after 6 s. Once 5 Empirical Data are built up, the Heavy Attack Illation pulls in enemies and deals damage, and the mid-air attack becomes Transmutation; both instantly turn all pending cores into butterflies.

Resonance Liberation

End Loop

Sets up the Outer Stellarealm, which heals the team at regular intervals. When a teammate uses an Intro Skill inside the field, it becomes the Inner Stellarealm and grants up to 12.5% Crit. Rate based on Shorekeeper's Energy Regen; a second Intro raises it to the Supernal Stellarealm, which adds up to 25% Crit. DMG.

Intro Skill

Proof of Existence

Heals the team on entry and summons 5 Dim Star Butterflies, which count as Resonance Skill DMG. While the Supernal Stellarealm is up, her first Intro becomes Discernment: It ends the field, heals the team and lands a Spectro strike that always crits and counts as Resonance Liberation DMG.

Outro Skill

Binary Butterfly

A Flare Star Butterfly and a Dim Star Butterfly circle the on-field character for 30 s. During this time the whole nearby team's damage is Amplified by 15%; if the character is hit or knocked into the air, they can recover instantly by pressing Dodge (up to 5 times).

Inherent Skill

Life Entwined

When a teammate other than Shorekeeper takes a fatal blow, they are not downed and instead heal for 50% of Shorekeeper's HP, while Shorekeeper loses the same amount (not below 1). This protection triggers once every 10 minutes.

Inherent Skill

Self Gravitation

While the on-field character is inside a Stellarealm, Shorekeeper's Energy Regen increases by 10%; if Rover is on the team, Rover's Energy Regen also rises by 10%. A passive that makes the 250% ER target easier to reach.

Tune Break

Tune Break: Rectifier

When the target's Off-Tune level is full, Shorekeeper can perform the Rectifier-specific Tune Break attack. A shared mechanic that opens an extra damage window on the staggered enemy.

Shorekeeper sequences (Resonance Chain)

The 40% ATK buff from S2 contributes the most to the team; S1 makes play much smoother by extending the field's range and duration and keeping the buffs running after Discernment. She is a fully functional support in any team at S0 too.

  1. S1

    Unspoken Conjecture

    The healing and buff range of the Stellarealm expands by 150% and its duration increases by 10 s; using Discernment no longer ends the field.

  2. S2

    Night's Gift and Refusal

    The Outer Stellarealm increases the ATK of the whole nearby team by 40%; the Sequence that contributes the most to the team.

  3. S3

    Infinity Awaits Me

    Using the Resonance Liberation End Loop grants 20 Concerto Energy (once every 25 s); you reach your Outro faster.

  4. S4

    Overflowing Quietude

    While using the Resonance Skill Chaos Theory, she gains an extra 70% Healing Bonus; her healing becomes noticeably stronger.

  5. S5

    Echoes in Silence

    The pull range of the 3rd Basic Attack hit increases by 50%, and that of Illation by 30%.

  6. S6

    To the New World

    The multiplier of Discernment increases by 42%, and using Discernment raises Shorekeeper's Crit. DMG by 500%; this hit turns into a massive critical strike.

Shorekeeper team comps

Augusta Heavy Attack team

Iuno's Outro amplifies Augusta's Heavy Attack DMG by 50%; Shorekeeper boosts crit stats with the Stellarealm and amplifies the whole team's damage by 15% with her Outro.

Echo Skill hypercarry

Qiuyuan's Outro amplifies Sigrika's Echo Skill DMG by 50%; Shorekeeper rounds out the lineup with crit bonuses and nonstop healing.

Classic Jinhsi team

Zhezhi's Outro amplifies Jinhsi's Resonance Skill DMG by 25%; Shorekeeper gives the Spectro main DPS both a crit bonus and continuous healing.

Shorekeeper profile

GenderFemale
BirthdayFebruary 27
NationThe Black Shores
AffiliationThe Black Shores
English voiceStephanie McKeon
Japanese voiceSuwa Ayaka
Chinese voiceTang YaJing
Korean voiceKim Bo Na

Shorekeeper tips

  • Start the rotation with Shorekeeper's Liberation, then use Intro Skills with two different characters inside the field to raise the Stellarealm to Supernal.
  • Stellarealm buffs depend on Shorekeeper's Energy Regen; if total ER is below 250%, the crit bonuses fall short, so always prioritize ER.
  • Without S1, returning to Shorekeeper while the Supernal Stellarealm is up triggers Discernment and closes the field; save this hit for the end of the buff window.
  • Leave the field with her Outro: The butterflies around the next character amplify the team's damage by 15% and let them recover instantly from knockbacks.
  • Use Fallacy of No Return right before leaving the field; it gives the whole team 10% ATK for 20 s.
  • While exploring, hold Normal Attack to enter Unbound Form; it automatically gathers nearby collectible plants.

Common questions

How do you get Shorekeeper?

Shorekeeper is a limited 5★ Resonator and can only be pulled with Radiant Tide while her banner is active. She first arrived in Version 1.3 with the "Till the Sea Turns Clear" banner and got reruns in 2.2 and 2.6.

What is the best Echo set for Shorekeeper?

5-piece Rejuvenating Glow; it raises everyone's ATK by 15% as she heals the team. Use Fallacy of No Return as the main Echo and raise total Energy Regen to 250% for the full Stellarealm bonuses.

What is Shorekeeper's best weapon?

Her signature weapon is Stellar Symphony; with its 77.04% Energy Regen main stat and the ATK bonus it gives the team, it is by far the best. On the 4★ side, Variation, Rectifier#25 and Call of the Abyss are good alternatives.

Is Shorekeeper good, and is she worth pulling?

Yes. She remains one of the top supports in Version 3.6 as well. Since she combines healing, a crit bonus and 15% damage amplification, she works with almost any main DPS and does not lose value in the long run.

What team should you build for Shorekeeper?

Shorekeeper fits the support/healer slot of any team. Strong examples are the Augusta + Iuno, Sigrika + Qiuyuan and Jinhsi + Zhezhi lineups; in all three, Shorekeeper provides a crit bonus, damage amplification and healing.

What materials does Shorekeeper use?

To ascend her you need Topological Confinement from Fallacy of No Return, Nova gathered on the Black Shores and Whisperin Cores. Her skills use the Helix series, Whisperin Core and Sentinel's Dagger, dropped by the weekly boss Jué; the full list with quantities is in the materials section.