Rover is the mysterious traveler who can absorb all sounds and the main character of Wuthering Waves; the Aero form is Rover's third resonance, awakened in the middle of the battle against Fleurdelys in the Rinascita story. Wielding a Sword, this form deals Aero DMG and heals the whole team with the Cloudburst Dance combos it performs in mid-air; as Windstring builds up, its Resonance Skill turns into the powerful Unbound Flow. Skyfall Severance converts the negative effects of other elements on the enemy into Aero Erosion, and the Outro raises the Aero Erosion limit the target can carry by 3. This makes Rover (Aero) one of the most valuable support-healers for Aero Erosion teams with Cartethyia and Ciaccona.
HP · Lv 9010,775
ATK · Lv 90437
DEF · Lv 901,136
How to get Rover (Aero)
Rover (Aero) is completely free. The Aero resonance unlocks when you complete the "The Maiden, The Defier, The Death Crier" quest (Chapter 2, Act 4) in the Rinascita main story added in Version 2.2; the signature weapon Bloodpact's Pledge is also given for free at the end of the same quest. You can switch between the Spectro, Havoc, Aero and Electro forms from the Resonator menu; level is shared across all forms, while skill, weapon and Echo investment is separate for each form.
Rover (Aero) build
Updated for version 3.6
Echo set
Windward Pilgrimage5-piece
2-piece: Aero DMG + {0}
5-piece: Hitting a target with Aero Erosion increases Crit. Rate by {0} and grants {1} Aero DMG Bonus, lasting for {2}s.
The 10% Crit. Rate and 30% Aero DMG from hitting a target with Aero Erosion stay up permanently in teams that keep stacking Aero Erosion on enemies; the set that best balances damage and support.
Rejuvenating GlowAlternative · 5-piece
2-piece: Healing Bonus + 10%.
5-piece: Increases the ATK of all party members by 15% for 30s upon healing allies.
If you will play Rover as a pure healer: Healing teammates raises the whole team's ATK by 15% for 30 s. This build uses Fallacy of No Return as the main Echo.
Gusts of WelkinAlternative · 5-piece
2-piece: Aero DMG + {0}
5-piece: Inflicting Aero Erosion upon enemies increases Aero DMG for all Resonators in the team by {0}, and for the Resonator triggering this effect by an additional {1}, lasting for {2}s.
Raises the whole team's Aero DMG as Aero Erosion is applied; an alternative that prioritizes team contribution over personal damage.
Echoes and stats
Main Echo
Reminiscence: Fleurdelys
4 cost
Crit. Rate / Crit. DMG
3 cost
Aero DMG (two Echoes)
1 cost
ATK% (two Echoes)
Substats
Crit. Rate
Crit. DMG
Resonance Skill DMG Bonus
ATK%
Energy Regen
Flat ATK
In the main slot it gives 10% Aero DMG, and on Rover (Aero) and Cartethyia this bonus rises by another 10%; its Echo Skill summons Windcleaver to deal Aero DMG in quick succession.
For a damage-focused build, use the 4-3-3-1-1 layout (Crit / two Aero DMG / two ATK%); Bloodpact's Pledge already gives 38.88% Energy Regen, so you do not need to stack much ER in substats. For a pure healer build, pick Healing Bonus or ATK% on the 4-cost and ATK% or Energy Regen on the 3-costs.
Best weapons for Rover (Aero)
1
Bloodpact's Pledge5★ · Signature weapon
Signature weapon, and free. With a 38.88% Energy Regen main stat, a Resonance Skill DMG bonus after healing and 10% Amplification to on-field Resonators' Aero DMG for 30 s through Unbound Flow, it is by far the best.
2
Blazing Brilliance5★
Changli's signature weapon. Its 48.6% Crit. DMG main stat and the Searing Feather stacks that build as you use Resonance Skills boost Unbound Flow DMG, but it gives no team buffs.
3
Emerald of Genesis5★
The standard banner's 5★ Sword. A balanced option with a 24.3% Crit. Rate main stat, Energy Regen and an ATK passive after the Resonance Skill.
4
Fables of Wisdom4★
A 4★ Sword that stacks ATK as you hit enemies with negative effects; in Aero Erosion teams its passive is almost always active.
5
Commando of Conviction4★
An easy-to-get 4★ Sword that grants ATK for 15 s after an Intro Skill; a safe stopgap with a 30.38% ATK main stat.
Rover (Aero) materials
Ascension materials (Lv 1→90)
5Mysterious Code
60Pecok Flower
4LF Whisperin Core
12MF Whisperin Core
12HF Whisperin Core
4FF Whisperin Core
170,000Shell Credit
Skill materials (all skills and nodes maxed)
26When Irises Bloom
25LF Tidal Residuum
28MF Tidal Residuum
40HF Tidal Residuum
57FF Tidal Residuum
25Inert Metallic Drip
28Reactive Metallic Drip
55Polarized Metallic Drip
67Heterized Metallic Drip
2,030,000Shell Credit
Totals are calculated from game data: Every ascension stage from 1→90, skills 1→10 and every skill tree node.
Rover (Aero) skills
Normal Attack
Wind Cutter
Consists of a four-hit Aero combo, a Stamina-consuming Heavy Attack and a Dodge Counter. Holding the button after the 3rd hit, a Dodge Counter or a Heavy Attack performs Heavy Attack Razor Wind; pressing Basic Attack while landing from the air moves into the 4th hit, or straight into Unbound Flow if Windstring is full.
Resonance Skill
Illusion Breaker
Leaps into the air with Awakening Gale and lands a slash that deals Aero DMG to the target. Skyfall Severance, used in mid-air, clears Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe and Electro Flare stacks from the target and applies 1 Aero Erosion for each stack cleared.
Forte Circuit
Cycle of Wind
Pressing Basic Attack right after Awakening Gale, the Intro Skill or Razor Wind performs the two-stage Mid-air Attack Cloudburst Dance: It counts as Resonance Skill DMG and heals the whole team, with each stage granting 25 Windstring. When Windstring fills to 120, Awakening Gale turns into Unbound Flow, each stage of which consumes 60 Windstring; if you swap characters after the 1st stage, the 2nd stage comes out on its own.
Resonance Liberation
Omega Storm
Unleashes the power of the Eye of Tempest to deal Aero DMG and heal the whole team. It can also be used in mid-air when close to the ground, so it slots easily between Cloudburst Dance combos.
Intro Skill
Relentless Squall
Deals Aero DMG to the target on entry and grants 20 Windstring. Press Basic Attack right after to go straight into Cloudburst Dance; thanks to the Sand in the Storm passive, you also get 20% ATK for 10 s.
Outro Skill
Storm's Echo
Grants every character on the team Aeolian Realm for 30 s: When these characters hit a target, the maximum Aero Erosion stacks the target can carry increase by 3 for 10 s (does not stack). This is Rover's real value in teams built on Aero Erosion.
Inherent Skill
Sand in the Storm
After using the Intro Skill Relentless Squall, Rover's ATK increases by 20% for 10 s. This is the most important reason to always open the rotation with the Intro.
Inherent Skill
Boundless Winds
The healing of the Resonance Liberation Omega Storm increases by 20%. This turns the Liberation into a strong heal that restores the team's HP in one move, on top of its damage.
Tune Break
Tune Break: Sword
When the target's Off-Tune level is full, Rover can perform the Sword-specific Tune Break attack. A mechanic shared by all Resonators that opens an extra damage window on the staggered enemy.
Rover (Aero) sequences (Resonance Chain)
S2 makes survival easier with extra healing and emergency HP support, while S6 gives the biggest jump by raising Unbound Flow DMG by 30%. Rover's main contribution to the team comes from the Outro and the Aero Erosion conversion, so this form does its job perfectly well at S0 too.
S1
Storm Subsides in the Void
Using Cloudburst Dance increases interruption resistance for 3 s; mid-air combos flow more safely.
S2
Glimmers Fade into the Dark
After Unbound Flow, for 30 s, heals the on-field character for 20% of Rover's ATK every 3 s; if their HP drops below 35%, instantly restores 10% of the HP they have lost (once every 10 s, not affected by Healing Bonus).
S3
Illusions Collapse in a Grip
Aero DMG Bonus increases by 15%.
S4
Boundaries Shatter in an Instant
Using Cloudburst Dance increases Resonance Skill DMG Bonus by 15% for 5 s.
S5
Life and Death Intertwine
The DMG multiplier of the Resonance Liberation Omega Storm increases by 20%.
S6
All Crumble in the Wind
The DMG multiplier of Unbound Flow increases by 30%; it directly strengthens Rover's biggest source of damage.
Ciaccona and Rover stack Aero Erosion on enemies; Rover's Outro raises the stack limit by 3, growing Cartethyia's damage while also healing the team. The lineup where Rover (Aero) is at their strongest.
Jianxin's Outro amplifies Iuno's Resonance Liberation DMG by 38%; in this lineup, Rover (Aero) runs Rejuvenating Glow to heal the team and provide an ATK buff.
Rover (Aero) profile
Gender
Male / Female
English voice
Male: Chase Brown · Female: Jane Jackson
Japanese voice
Male: Toshiki Masuda · Female: Tanaka Minami
Chinese voice
Male: Ma Yang · Female: Zhang Ruoyu
Korean voice
Male: Kim Sin Woo · Female: Song Ha Rim
Rover (Aero) tips
Enter the field with the Intro Skill: You gain 20 Windstring and 20% ATK for 10 s; press Basic Attack right after to go into Cloudburst Dance.
Completing Cloudburst Dance twice, together with the 20 Windstring from the Intro, fills the gauge to 120; then use Unbound Flow.
Swap characters after the 1st stage of Unbound Flow: The 2nd stage comes out on its own, and you save time along with your Outro.
In mixed teams, use Skyfall Severance after stacks like Spectro Frazzle or Havoc Bane have built up on the enemy; each cleared stack turns into 1 Aero Erosion.
The 10% Aero DMG Amplification from Bloodpact's Pledge lasts 30 s; use Unbound Flow right before switching to your main DPS so the buff lines up with the damage window.
Level is shared across all Rover forms; when switching to Aero, you only need to upgrade the skills, weapon and Echoes separately.
Common questions
How do you unlock Rover (Aero)?
It is free: The Aero resonance unlocks when you complete the "The Maiden, The Defier, The Death Crier" quest (Chapter 2, Act 4) in the Rinascita main story added in Version 2.2. The signature weapon Bloodpact's Pledge is also given for free at the end of the quest.
What is the best Echo set for Rover (Aero)?
For a balance of damage and support, use 5-piece Windward Pilgrimage with Reminiscence: Fleurdelys as the main Echo. If you will play Rover as a pure healer, 5-piece Rejuvenating Glow and Fallacy of No Return are a good alternative.
What is the best weapon for Rover (Aero)?
The free signature weapon Bloodpact's Pledge is by far the best; its Energy Regen main stat and the Aero DMG Amplification it gives the team are made for this form. Blazing Brilliance and Emerald of Genesis are alternatives, and Fables of Wisdom and Commando of Conviction work on the 4★ side.
Is Rover (Aero) good?
Yes, especially in Aero Erosion teams. Raising the Aero Erosion limit a target can carry and constantly healing the team make Rover (Aero) one of the best support options next to Cartethyia and Ciaccona; on top of that, this form is completely free.
Which team should Rover (Aero) play in?
The strongest lineup is Cartethyia + Ciaccona + Rover (Aero). The full Aero team with Jiyan and the Liberation-focused lineup with Iuno and Jianxin also work well.
What materials does Rover (Aero) use?
Ascension needs Mysterious Code, Pecok Flower and Whisperin Cores. Skills use the Tidal Residuum series dropped by Tacet Discords in Rinascita, the Metallic Drip series and When Irises Bloom, the weekly material dropped by Fleurdelys.