Encore, Wuthering Waves resonator

Wuthering Waves · 5★ Resonator

Encore

"Wooly-Counting Game" The mischievous little owner of Cloudy and Cosmos

5★ Fusion Rectifier Main DPS
Release
Version 1.0 · May 22, 2024
How to get
Standard banner
Birthday
March 21
Region
New Federation · The Black Shores

Who is Encore?

Encore is a little girl affiliated with The Black Shores, with a boundless imagination and energy that never runs out; she fights alongside her two sheep friends, Cloudy and Cosmos. She is a standard 5★ Resonator who wields a Rectifier with the Fusion element. In her Resonance Liberation she hands control over to Cosmos: During Cosmos Rave her Basic Attacks turn into Cosmos - Frolicking and her Resonance Skill into Cosmos - Rampage. When her Mayhem gauge is full, her Heavy Attack puts her into a state that reduces the damage she takes by 70% and ends in a big explosion that counts as Resonance Liberation DMG. She is an easy-to-learn main DPS that suits beginners.

HP · Lv 9010,512
ATK · Lv 90425
DEF · Lv 901,246

How to get Encore

Encore is a standard 5★ Resonator and is not tied to a specific banner. She can come from the permanent Tidal Chorus banner (pulled with Lustrous Tide), from losing the 50/50 on limited character banners, and from the one-time Beginner's Choice Convene for new players (the 5★ you pick is guaranteed within 80 pulls). Tidal Chorus also guarantees a 5★ every 80 pulls, but you cannot choose which character you get.

Encore build

Updated for version 3.6

Echo set

Molten Rift5-piece

2-piece: Fusion DMG + 10%.

5-piece: Fusion DMG + 30% for 15s after releasing Resonance Skill.

Grants 30% Fusion DMG for 15 s after using a Resonance Skill; thanks to Cosmos - Rampage, which is used often in Cosmos Rave, the bonus is almost always active.

Moonlit CloudsAlternative · 2-piece

2-piece: Energy Regen + {0}.

If you need Energy Regen, 2-piece Molten Rift + 2-piece Moonlit Clouds gets you Fusion DMG and Energy Regen together.

Lingering TunesAlternative · 2-piece

2-piece: ATK +10%

As a starting point, 2-piece Molten Rift + 2-piece Lingering Tunes gets you Fusion DMG and ATK together.

Echoes and stats

Main Echo
Nightmare: Inferno Rider
4 cost
Crit. Rate / Crit. DMG
3 cost
Fusion DMG (two Echoes)
1 cost
ATK% (two Echoes)
Substats
  1. Crit. Rate
  2. Crit. DMG
  3. ATK%
  4. Energy Regen (110-120%)
  5. Basic Attack DMG Bonus
  6. Flat ATK

In the main slot it unconditionally gives 12% Fusion DMG and 12% Resonance Skill DMG Bonus; Inferno Rider, which raises Fusion and Basic Attack DMG after use, is also a strong alternative.

Use the 4-3-3-1-1 layout. Encore deals most of her damage in Cosmos Rave, so get enough Energy Regen to open the Liberation every rotation; if your substats fall short, pick Energy Regen instead of Fusion DMG on one of the 3-costs.

Best weapons for Encore

  1. 1 Stringmaster
    Stringmaster 5★

    Yinlin's signature weapon and the best for Encore: 36% Crit. Rate, a 12% elemental DMG bonus and ATK that stacks with Resonance Skill DMG fit her Cosmos Rave combos perfectly.

  2. 2 Rime-Draped Sprouts
    Rime-Draped Sprouts 5★

    Zhezhi's signature weapon; its 72% Crit. DMG main stat, 12% ATK and the Basic Attack DMG Bonus that stacks as you use Resonance Skills boost Cosmos - Frolicking damage.

  3. 3 Cosmic Ripples
    Cosmic Ripples 5★

    The standard banner's 5★ Rectifier. Its 54% ATK main stat, Energy Regen and the Basic Attack DMG Bonus that stacks on Basic Attack hits suit Encore's Liberation loop very well.

  4. 4 Augment
    Augment 4★

    A 4★ Rectifier that grants ATK for 15 s after using the Resonance Liberation; with its Crit. Rate main stat and a buff that lines up with the Cosmos Rave window, it is the best 4★ option.

  5. 5 Variation
    Variation 4★

    A 4★ with a 51.84% Energy Regen main stat that refunds Concerto Energy on Resonance Skill; an easy-to-get option for those who want to open the Liberation more often.

Encore materials

Ascension materials (Lv 1→90)

  • 46 Rage Tacet Core
  • 60 Pecok Flower
  • 4 LF Whisperin Core
  • 12 MF Whisperin Core
  • 12 HF Whisperin Core
  • 4 FF Whisperin Core
  • 170,000 Shell Credit

Skill materials (all skills and nodes maxed)

  • 26 Unending Destruction
  • 25 LF Whisperin Core
  • 28 MF Whisperin Core
  • 40 HF Whisperin Core
  • 57 FF Whisperin Core
  • 25 Lento Helix
  • 28 Adagio Helix
  • 55 Andante Helix
  • 67 Presto Helix
  • 2,030,000 Shell Credit

Totals are calculated from game data: Every ascension stage from 1→90, skills 1→10 and every skill tree node.

Encore skills

Normal Attack

Wooly Attack

Performs a four-hit Fusion combo; pressing Basic Attack after the 4th hit continues with Wooly Strike. Her Heavy Attack, plunging attack and Dodge Counter also deal Fusion DMG, and hits fill her Forte gauge, Mayhem.

Resonance Skill

Flaming Woolies

Summons Cloudy and Cosmos to deal Fusion DMG to the target with scorching beams. Pressing Resonance Skill again afterward brings out Energetic Welcome; both grant Mayhem.

Forte Circuit

Black & White Woolies

When Mayhem reaches 100, a Heavy Attack consumes the entire gauge and puts her into the Mayhem state, which reduces the damage she takes by 70%; when the state ends, Cloudy Frenzy explodes, counting as Resonance Liberation DMG. During Cosmos Rave the same action triggers Cosmos Rupture; swapping characters does not break this state.

Resonance Liberation

Cosmos Rave

Encore loses control and Cosmos breaks loose: Basic Attack turns into the four-hit Cosmos - Frolicking and Resonance Skill into Cosmos - Rampage, while her Heavy Attack and Dodge Counter are enhanced too. Most of Encore's damage comes in this window, and hits also fill Mayhem.

Intro Skill

Woolies Helpers

Encore charges at enemies together with Cosmos, dealing Fusion DMG and granting Mayhem. It gives her Forte gauge a quick start when opening the rotation.

Outro Skill

Thermal Field

Creates a Thermal Field with a 3 m radius around the target; enemies inside take Fusion DMG equal to 176.76% of Encore's ATK every 1.5 s for 6 s. Since the field is stationary, it is less effective against moving enemies.

Inherent Skill

Angry Cosmos

During Cosmos Rave, Encore deals 10% more damage while her HP is above 70%. With a support that heals or gives shields, you can keep this bonus up at all times.

Inherent Skill

Woolies Cheer Dance

Using Flaming Woolies or Cosmos - Rampage grants 10% Fusion DMG Bonus for 10 s, which is why it matters to slot her Resonance Skill into the rotation regularly.

Tune Break

Tune Break: Rectifier

When the target's Off-Tune level is full, Encore can perform the Rectifier-specific Tune Break attack. A mechanic shared by all Resonators that opens an extra damage window on the staggered enemy.

Encore sequences (Resonance Chain)

S2 reduces her energy needs, while S3 and S5 are the Sequences that raise her damage the most; S6 adds a lasting ATK boost to Cosmos Rave. As a standard 5★, her Sequences can build up over time as you lose 50/50s on limited banners.

  1. S1

    Wooly's Fairy Tale

    Basic Attack hits grant 3% Fusion DMG Bonus for 6 s (stacks 4 times, up to 12%).

  2. S2

    Sheep-counting Lullaby

    Wooly Strike or Energetic Welcome grants an extra 10 Resonance Energy (once every 10 s), so you reach your Liberation faster.

  3. S3

    Fog? The Black Shores!

    The DMG multipliers of Cloudy Frenzy and Cosmos Rupture increase by 40%.

  4. S4

    Adventure? Let's go!

    Cosmos Rupture raises the whole team's Fusion DMG Bonus by 20% for 30 s.

  5. S5

    Hero Takes the Stage!

    Resonance Skill DMG Bonus increases by 35%; Cosmos - Rampage hits much harder.

  6. S6

    Woolies Save the World!

    During Cosmos Rave she gains 1 Lost Lamb stack every time she deals damage; each stack grants 5% ATK for 10 s (stacks 5 times, up to 25%).

Encore team comps

Mono Fusion team

Lupa's Outro amplifies Fusion DMG by 20% and Basic Attack DMG by 25%, a perfect match for Cosmos - Frolicking; Brant gives a Fusion buff and heals the team.

Dual DPS team

Changli adds Fusion DMG as a second DPS, and her Outro amplifies Fusion and Resonance Liberation DMG; Shorekeeper heals the team and boosts crit stats.

Starter team

Sanhua's Outro amplifies Basic Attack DMG by 38%, and Cosmos - Frolicking also counts as a Basic Attack; Baizhi heals the team. An accessible lineup built with 4★ characters.

Encore profile

GenderFemale
BirthdayMarch 21
NationNew Federation
AffiliationThe Black Shores
English voiceCarina Reeves
Japanese voiceIbuki Chikano
Chinese voiceShi Haku
Korean voiceLee Serena

Encore tips

  • Open the rotation with her Intro, Flaming Woolies + Energetic Welcome and Basic Attacks to prepare the Liberation; most of her damage comes in Cosmos Rave.
  • In Cosmos Rave, slot Cosmos - Rampage between Cosmos - Frolicking combos; it keeps both Molten Rift and the Woolies Cheer Dance bonus active.
  • In Cosmos Rave, save the Heavy Attack for the end of the duration: A Heavy Attack with full Mayhem starts Cosmos Rupture and ends the form.
  • In Cosmos Rave you need to stay close to the enemy; you get 10% extra damage from Angry Cosmos while your HP is above 70%, so do not leave the healer out of the team.
  • The Thermal Field from her Outro is a stationary area; it is more efficient against stationary or grouped enemies than against moving ones.

Common questions

How do you get Encore?

Encore is a standard 5★: She can come from the permanent Tidal Chorus banner, from losing the 50/50 on limited banners, or from the Beginner's Choice Convene for new players. If you pick her in Beginner's Choice, she is guaranteed within 80 pulls.

What is the best Echo set for Encore?

5-piece Molten Rift is the best; the 30% Fusion DMG after a Resonance Skill stays up throughout Cosmos Rave. Use Nightmare: Inferno Rider as the main Echo; Inferno Rider is also a good alternative.

What is Encore's best weapon?

She has no signature weapon; the best option is Yinlin's signature weapon, Stringmaster. Rime-Draped Sprouts and the standard 5★ Cosmic Ripples are good alternatives, and Augment and Variation work on the 4★ side.

Is Encore good?

She is one of the easiest standard 5★ characters to play and still deals good damage in the right Fusion team. She is not as strong as the newest limited DPS characters, but she is a solid main DPS for beginners.

What team should you build for Encore?

The Mono Fusion team with Lupa (Encore + Lupa + Brant) is the strongest option. A dual DPS lineup with Changli and Shorekeeper works well, and Sanhua and Baizhi are good early on.

What materials does Encore use?

To ascend her you need Rage Tacet Core from Inferno Rider, Pecok Flower and Whisperin Cores. Her skills use the Helix series, Whisperin Core and Unending Destruction, the weekly material dropped by Scar.