OGGENRE

Roguelike games

Maps regenerated every run and permanent death: When you lose, you start over from scratch.

26 games 1 rated
Roguelike games

What is the roguelike genre?

Roguelike is a design tradition named after Rogue, a game from 1980. Two rules define it: The map and content are regenerated for every new game, and death is permanent. When you die you do not continue from a save; you start over from the beginning and face a completely different layout.

This structure means progress builds up in the player, not in the character. On your second run you do not start with a stronger hero but as someone who knows more: You have learned which item is useful, how each enemy behaves and which risk is worth taking.

What defines it?

Permanent death

Death ends the game; there is no going back to a save.

Generated world

The map, enemies and item placement are rebuilt on every run.

Knowledge builds up

Lasting progress lives in the player's experience, not in the character.

Tight resources

Every life, every item and every decision matters, and none can be undone.

Landmark games

Well-known examples often used to explain the genre. For the list on our site, see the games section below.

Rogue NetHack Dwarf Fortress: Adventure Mode Caves of Qud Tangledeep

At a glance

GenreRoguelike
Games on our site26
Rated games1
Latest release2026

Frequently asked questions

What is the difference between a roguelike and a roguelite?

In a roguelike, dying really sends you back to zero. In a roguelite some progress stays after death: New abilities, permanent upgrades or unlocked starting options carry over to the next attempt.

Are these games very hard?

The first hours are tough, because dying is a designed part of the genre. The difficulty does not drop over time; your knowledge grows, and that is exactly where the sense of progress comes from.

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