Starts rain
k.makeRain
Starts rain in the region. Used to save fields hit by drought.
These commands control time and the weather. In Manor Lords a drought can hit your harvest and lead to famine, and the command that ends it can save a season. The skip day command fast-forwards the calendar when you do not want to wait for construction or the harvest to finish. The command that prints the command list is one of the most useful too, because it brings the mod's own up-to-date list straight to your screen.
Most codes here need cheats turned on first. See the section on how to open the console.
F10
Choose how many days to skip, then copy the command.
k.forwardDay {gun}
Since the calendar moves forward, construction, harvest and production move forward by the same amount.
k.makeRain
Starts rain in the region. Used to save fields hit by drought.
k.skipDroughtInstantly
Ends an ongoing drought without the wait. Can save a season before it turns into famine.
k.makeDrought
Starts a drought in the region. For players who want to try a famine scenario.
k.forwardDay
Skips as many days as you type. Use it when you do not want to wait for construction, the harvest or winter to finish.
k.setGameSpeed
Pushes the game speed beyond the limits in the interface. For speeding up long waits.
k.printConsoleCommands
Shows the mod's own up-to-date command list with descriptions. The first place to look when a command does not work.
k.triggerVictory
Opens the victory screen as if you had reached your chosen end goal. For players who want to see the end of the campaign.