Heals all your units
k.healPlayerUnits
Instantly heals all your wounded militia and mercenaries. No waiting to recover after a battle.
These commands deal with the warfare side. In Manor Lords, losing a battle can set your village back years, so healing units and weakening raiders are the most useful commands here. The teleport command moves your slow-marching units instantly to where the raid is.
Most codes here need cheats turned on first. See the section on how to open the console.
F10
k.healPlayerUnits
Instantly heals all your wounded militia and mercenaries. No waiting to recover after a battle.
k.teleportSelectedSquadsToCursor
Instantly moves the selected units to the point where your mouse rests. For getting to a raid in time.
k.addMilitiaToRegion
Adds a ready militia squad to the region. Lets you set up a defense without waiting for weapon production.
k.weakenRaiders
Lowers the strength of incoming raiders. The raid still comes, but it drops to a level your militia can handle.
k.weakenBandits
Lowers the strength of bandit units on the map. Makes it easier to clear camps and open up trade routes.
k.spawnRaider
Lets you test your defenses without waiting for a raid. You see whether your militia can hold off an attack.
k.declareWarToBaron
Declares war on the off-map rival lord. For players who want to try the military side of the campaign.
k.declarePeaceToBaron
Ends the ongoing war. Your way out if you got into a war you cannot handle.