Adventure games
Built on exploration, curiosity and story; a genre that invites you to work out a world without rushing you.
What is the adventure genre?
At the heart of an adventure game is curiosity rather than reaction. The player is dropped into a world and figures out, step by step, how it works, what is there and who is hiding what. The way forward usually comes from finding the right place, picking up the right object or asking the right question, not from reflexes.
The genre was born in text-based games, grew up in the point and click era and today lives on in big-budget action-adventure games and story-driven indie titles. The common thread has not changed: An adventure game encourages you to learn, not just to win.
What defines it?
The next step is rarely marked on the map; you find it by reading the world.
Mechanics serve the narrative, and the plot unfolds as you progress.
Objects, dialogue and clues in the environment are the real keys to progress.
Most adventure games apply no time pressure and leave room to think.
Landmark games
Well-known examples often used to explain the genre. For the list on our site, see the games section below.
At a glance
Adventure games (284)
Zarya TR
Survival Machine TR
despelote TR
Neighbours from Hell TR
Borderlands 4 TR
Wuchang: Fallen Feathers TR
Clair Obscur: Expedition 33 TR
Days Gone Remastered TR
Minecraft TR
Subnautica TR
Subnautica 2 TR
Into the Fire TR
8.5
The Alters TR
The Blood of Dawnwalker TR
Zenless Zone Zero TR
Days Gone TR
8.5
Mount & Blade 2: Bannerlord TR
Mount & Blade: Warband TR
Genshin Impact TR
South of Midnight TR
Roblox
Assassin’s Creed Shadows TR
8.7
Indiana Jones and the Great Circle TR
8.5
Dune: Awakening TR
Latest stories on adventure games
Frequently asked questions
What does action-adventure mean?
It is the name for games that combine exploration and storytelling with sections that need skill, such as fighting, climbing and jumping. Uncharted and Zelda are the best-known examples of the mix.
Are adventure games hard?
The difficulty is usually about seeing the solution, not about reflexes. Getting stuck is normal in classic adventure games; modern titles tend to soften this with hint systems.